tings, books, magazines, newspapers, movies, radio, and photography ("Multimedia"). Using computers, multimedia fuses two or more of these media together on the premise that the combination is better than any of the individual components. Hence the term “multi” media. Multimedia can be used for entertainment, corporate presentations, sales presentations, education, training, kiosks, digital publications, electronic reference materials, museum exhibits and more (Geiken).One of the earliest applications of multimedia was for games, and many people thought that was what multimedia was really useful for. There is no question that multimedia can improve the quality of games and this is shown through such creations as Playstation. In the end, it is that very game-like quality that can enhance a learning experience. Parents watching their children play innovative games see how powerful multimedia is at teaching them how to read or solve math problems even thought the children perceive the experience as just a game. Building on the power of this perception, innovators have increasingly used multimedia to support all kinds of activities that are not just games ("Partial Project List").As computer applications programs become more complex, software publishers are building multimedia presentations into their programs to introduce new features and walk the user through them. In companies, this form of presentation will take a big load off the overworked technical support staff (Curtin 218). For individuals at home or in small businesses, it will make programs easier to learn and use.Multimedia is extensively used for education and training in schools, businesses, and the home. Education that implements multimedia allows you to proceed at your own pace. It changes the boring presentations (to say the least) of the past and makes it easy to be attentive with the help of sounds, movies, animations, and interactivity (Hajick).Whe...