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Computers
Virtual Reality2
Virtual Reality2 Virtual Reality (VR) is the use of computers to create an artificial environment that appears and feels like a real environment and allows users to explore a space and manipulate the environment. In its simplest form, a VR application displays what appears to be three-dimensional view of a place or object, such as landscape, building, molecule, or red blood cell, which users can explore. For example, architects can use VR software to show clients how a building will look after a construction or remodeling project. In more advance forms, VR software requires that users wear specialized headgear, body suits, and gloves to enhance the experience of the artificial environment (Vance and Reed 34-58). The headgear displays the artificial environment in front of a users eyes. The body suits and gloves sense motion and direction, allowing a user to move through, pick up, or hold items displayed in the virtual environment. Experts predict that eventually the body suits will provide tactile feedback so users can experience touch and fell of the virtual world. Many games, such as flight simulators, use virtual reality. In these games, special visors allow users to see the computer-generated environment. As the user walks around the game’s electronic landscape, sensors in the surrounding game machine record movements and change the view of the landscape accordingly. Companies increasingly are using VR for more practical commercial applications, as well. Automobile dealers, for example, user virtual showrooms in which customers can view the exterior and interior of available vehicles. Airplane manufactures use virtual prototypes to test new models and shorted product design line. Many firms use personal-computer base VR applications for employee training (Shelley Cashman Series ® Microsoft Word 2000 Project 2). As computing power and the use of the Web increase, practical applications of VR continue to emerge in education, business, and entertainment. Bibliography: Shelley Cashman Series ® Microsoft Word 200o Project 2. Course Technology. 3 Sep 2001. http://www.scite.com/wd2000/pr2/wc3.htm.
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