Rom is for)Interface Design (Graphics, text, sound, video, animation)Navigation (how easy)Information relevanceOn the above components I will access the CD-Rom.Straight away when you start the CD-Rom you are told that the CD-Rom is built for a certain age group (i.e. 5-9).The graphics of for the CD-Rom are suitable for the defined age group with its use of strong bold colours so that the users are immediately drawn to the look of it. The text of the CD-Rom is suitable for the define users because it is easy to read and clearly and well layed out so that they can see what’s happening.The sound is of good quality sometimes but not so good other times (e.g. during the spelling game some words are hard to hear). The use of animation in the CD-Rom is great with the use of a talking owl the users are able to relate to a friendly forest animal. Also all other animations are friendly characters that would not scare kids (e.g., the cowboy bean).The navigation of this CD-Rom is not to clearing parts with the user not knowing if they have clicked on links but most have a clink noise associated with them when you click on it. Also the use of the owl is clever with it telling you what to do when you enter a new page or if you take to long.The relevance of the information within this CD-Rom is good it clearly is aimed at the age group defined at the beginning and this is shown with the simple lessons that are used to teach the user.Design MotivationsThe way this CD-Rom is designed is to be interactive with when the user does something whether it is right or wrong the user gets a response (e.g.. A big tick or a loud beep or the owl tells you correct or oh-oh try again). This is a good motivation for the user to learn because they are never actually told that No you are wrong and so they don’t fear taking part because of the chance they might be wrong.Also the use of well described animation lessons in how to multiply, add, subtract and div...