is the fluctuation between 'unknown' factors arising at each puzzle stage in this software, which assists in motivating the student into figuring out the solution. There are many instances in this game where the relationships between patterns, sequences or attributes continually change. Each time the player passes through, there are variations of animation, which maintain interest and curiosity. This is sensory curiosity and is aroused by audio and visual effects, which enhance the fantasy. Cognitive curiosity is also aroused here as the search for logical relationships is pursued.Learning theoryIn this software the main learning theories underpinnings this game are based on Vygotsky's social Constructivism approach which places emphasis on the social context of learning. However there are situations within this game revealing elements of the Behaviorist approach, which uses occasional reinforcement by repetition and reward and also the Piagetian cognitive constructivist approach which emphasizes the need for students to become active participants in their own learning. The cognitive constructivist theory would be more relevant if the student played this game in a solitary environment, however Broderbund designed this game for use in classroom application and relies heavily on teacher and student interaction confirming the social constructivist outlook.Software Format and SummaryThis software is presented as a CD-ROM in a folder that explains installation of program, basic instructions, operation directions and teachers guide. This guide includes other supportive resources aimed at facilitating the learning process related to this game and is presented as complete educational package software, including materials for classroom activities. The program is easy to operate and, despite its occasional slowness, allows the student to work at their own pace and level, providing that the teacher is able to monitor and scaffold the student...