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What is mechanics? If you've ever been around a physics teacher or engineer, they are always talking about mechanics, and its seems that no one really understands what mechanics really is. Quite simply, mechanics is the knowledge of design and construction of machinery. In robotics, this translates into the physical construction of the robot. Since every game is different (thus requiring different mechanical solutions), this section will be an introduction of the different options for robot construction available to the Robotics Team through the kit of parts from F.I.R.S.T. as well as the basics of mechanical design/planning. Before we begin, it is time for the one rule:
There is only one real rule which should be followed regardless of the situation: Whatever I say is okay and whatever you say is okay. Repeat it with me: "Whatever I say is okay and whatever you say is okay."
The important thing to remember is that we are all on a team. There is not one person on this team whose ideas are more valid than another's. Every single person has the right to express their ideas and every person should respect that right. I think everyone will agree with that, so I'll stop preaching.

Where do we start?
Traditionally, robot construction proceeds as follows:
• 1. Develop and Decide on Strategy
Since every year the game changes, the primary task after the kickoff in January is planning the actual strategy for the team. This generally involves brainstorming in little groups and then presenting each strategy to the collective group. Then, pros and cons will be weighed for each strategy and then a strategy will be selected. From this strategy can be developed necessary task for our robot to execute, which leads to an actual working design of the robot.
Before we move on, everyone should understand that no one is always correct. The very nature of any engineering project (including this one) makes it impossible for a single perso...

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