nents who see gambling as a hazardous activity that needs to be smothered with restrictions. They are quick to point out that Americans have never wanted a public agency dictating to them how to spend their own time and money. Supporters of opinion one think that often the government tries to play "Big Brother" by trying to prevent problems before they occur. This, according to them, negatively effects our society by pushing government into our lives, slowing economic growth, and by reducing resources that may be needed to solve more serious issues as they arise.Opinion one also substitutes the term "gaming" for "gambling." They feel like the word, "gambling" has a negative vibe, having been associated with the Wild West, Mafia-owned casinos, and the Victorian idea that gambling is evil. They say that "gaming" is a more neutral, clear, and accurate representation of the industry. An industry that they point out is partially owned by millions of Americans through mutual funds and stock investments. Supporters point out that this industry is booming, and we are all sharing the wealth. Americans spend more on gaming than books, recorded music, and movies combined. Supporters of opinion one point out that the gaming industry has invested hundreds of millions of dollars in communities across the nation. They are quick to show examples of this. Every year money from gaming activities on Native lands has been placed into food, housing, and health programs that were suffering sever budget cuts at the hands of federal authorities.(H.C. 55) They also focus on the jobs that are provided from the casinos. Gaming has brought over 10,000 jobs to people all over the country.(H.C. 55) In addition, 37 states have a lottery; this gives residents a fun way to make voluntary contributions to educational, environmental, and other operating funds. In 1994, lottery sales amounted to just over 30 billion and the states got to keep 13.7 billion doll...