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t not every class needs to have a CREATOR. For instance, it is absurd to make the Engine's constructor and destructor private, because all programs using it will manually create it. ConclusionDraw your own conclusions ;-) Well, let me tell you how it went. I implemented all of the changes I outlined above. I could swear that the actual lines of code that ran were exactly the same with or without the above changes. That is, I could swear that every object was getting created and destroyed in exactly the same order. But despite whatever I thought, I now get absolutely zero memory leaks. ...

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