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adolescent aggression based on violent videogames

game in God mode(Pooley, 1999).Cesarone stated in the results of his study in 1993, video games have a direct effect on peoples behaviors. Violent video games, games with fighting, killing, or intentional harming of a game character, are most likely to have an effect on someones behavior. Mostly young adolescent males and college males play violent video games. At one time, video games were thought to have a positive effect on children (Cesarone, 1993). This assumption does not hold true in todays time with the high graphic content of todays games. The fantasy violence present in todays games is more realistic than ever, characters punch, kick, shoot, and mutilate each other in every way imaginable. Very few games are liked by adolescent and college males that do not involve violence in some way. Positive correlations are yielded between video game playing and aggression (Fling et al., 1992). For many people, video game playing might be a useful way of coping with pent-up and aggressive energies (Emes, 1997). For others though, the constant playing of violent games causes individuals to become more aggressive and more violent. Video game playing over a short period of time temporarily causes the person to become more aggressive. Playing video games over a long period of time causes the person to not only become more aggressive but, also more violent (Anderson & Dill, 2000). The types of person most affected by video games are adolescents and young men usually in college (Funk 1993). Video game playing not only increases aggressive behavior and violence, it also decreases college academic grades (Anderson & Dill, 2000). Since males were more prone to playing video games, its not surprising that among five categories of games, the two most preferred categories were games that involved fantasy violence, these games were preferred by almost 32% of male students surveyed. These games were followed in popularity by sports game...

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