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adolescent aggression based on violent videogames

iolent video games and aggressive personality is consistent with a developmental model in which extensive exposure to violent video games contributes to the formation of an aggressive personality (Anderson & Dill, 2000). A variable that needs to be considered in this experiment is whether or not people that are naturally aggressive are especially attracted to playing violent video games (Anderson & Dill).The second study conducted by Anderson and Dill primarily focused on the short-term effects of video game playing. Playing the video game Wolfenstein 3D in the experiment increased aggressive thoughts and aggressive behavior from the player, these thoughts were not necessarily acted out upon (Anderson & Dill, 2000). Study two found that in the short-term, playing a violent video game appears to affect aggression by triggering aggressive thoughts (Anderson & Dill, 2000). Based on the two studies conducted by Anderson and Dill, it was determined that when the choice and actions of video games are coupled with the games reinforcing properties, a strong learning experience is present (Anderson & Dill, 2000). This means that violent video games provide a learning experience for aggression and violent behaviors (Anderson & Dill, 2000). Longer-term effects seem to last longer as well, as the player learns and practices new aggression-related techniques in game playing, more and more aggression-related conflicts and situations arise (Anderson & Dill, 2000).A study that was produced using adolescents and video games revealed that after playing a violent video game, which coincidentally happened to be Mortal Kombat, children responded to a series of questions with more negative and aggressive answers (Kirsh, 1997). Children who played a nonviolent video game, NBA Jam: TE, answered the same questions and answered them without negative or aggressive responses (Kirsh, 1997). The availability of violent video games continues to be an issue fo...

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