ac-Man, or Frogger. However, today its becoming common for adolescence to be spoiled with new virtual reality games in tremendous arcade rooms. The problem is these simulations restrict the user to viewing the virtual reality from inside a helmet or a pair of goggles. The poorly synchronized movement produced by these devices often leaves users dizzy or nauseated. A person with an unbalanced equilibrium could have even more complications when experiencing virtual reality. This is an example of how virtual reality has proven to be detrimental for those who use it.Virtual reality has the capability of contributing to nearly every technological daily activity. In my opinion, the human race has already devoted much of their extracurricular activities to technology. Therefore, virtual reality has the potential to practically lock people indoors and brainwash them of actual reality. Interaction amongst humans, along with their social skills could diminish drastically.The Internet has already become a major factor in most every ones life. Chat rooms and instant messaging is currently extremely popular throughout the World Wide Web. In 1995 a new category of chat was introduced to the Internet. Worlds Chat combines three-dimensional graphics with online chatting. The chat allows the user to choose an animated body for themselves and interact with another user located anywhere in the world. Although this example doesn’t incorporate the typical VR helmet, it does demonstrate virtual reality. This example also shows that the Internet is becoming a great part of human interaction. Although this activity is entertaining it is an overall disadvantage to the society. The best way to learn something is to witness it first hand. Therefore, using virtual reality to learn difficult tasks is not the best way to learn them. For example, the astronaut trainees using virtual reality to train for space, don’t know the results of ...