r concerned parents. Teenage children do not have a hard time obtaining games that have a mature rating. This rating like a movie rating, states that the game is violent and should not be played by younger people. The Federal Trade Commission, FTC, conducted a study, on violent video games and accessibility to children. Of the 118 electronic games with a Mature rating for violence, the Commission selected for its study, 83, or 70 percent, targeted children under 17. The marketing plans for 60 of these, or 51 percent, expressly included children under 17 in the target audience. Documents for the remaining 23 games showed plans to advertise in magazines or on television shows with a majority or substantial under-17 audience (FTC, 2000).When Eric Harris and Dylan Klebold went into their high school and brutally murdered and harmed their classmates they were acting out a behavior in which they learned through playing violent video games. The two gunmen were attracted to and enjoyed playing violent video games. It is inconclusive whether or not they enjoyed the content of violent video games because of the widespread killing involved. It is clear though that their actions were wrong and can be at least partially blamed on the violent video games that they enjoyed playing. Based on this horrible incident and the studies conducted on violent video games and their effects it is clear that violent video games affect peoples behaviors. Adolescents and young men are especially vulnerable to learning the behaviors of the characters in which they are controlling. Video game violence will affect more people in the time to come, with technology expanding and the realization in games increasing....