hasizes that 27% of games show violence upon females. Death and killing are all parts of video games today. When video games first hit the market in the early 80’s games like Pac-Man and Pong had no violent content. The lack of violence in earlier games may not have been a choice of the game-makers, but was largely due to the lack of technology. Graphics of today are very realistic and can show many different things, and violence in many forms.Video games are played by all kinds of people. “Are Video Games really so Bad” by Joshua Quittner, shows Males age 11-16 are the most popular consumer of video games, which may be a reason that violent video games are the most popular. Quittner also states males over the age of 20 are the fastest growing market and are becoming more an more targeted. Mike Snider states 37% of females do not play video games at all. Quittner found 32% of children favor video games with fantasy related violence and 29% prefer human violence. These numbers are at a steady incline since 1991. The most shocking fact to Quittner may was that only 2% of todays youth play games with educational content. Studies in Cesarone’s piece show exposure to video game violence increases aggressive personality.With all the commotion about violence in video games causing violent acts, game makers are now required by law to have there games graded. The Entertainment Software Rating Board is one form of grading which uses grades such as; Early childhood, for ages 3 and up, contain no violence. Kids to Adult, ages 6 an up, mild violence. Teens, 13 an up, more realistic violence than kid games. Mature ages 17 and up, blood, sexual content, and drugs. Adults only, ages 18 and up, strong sex an violence. Internet Rating Association rates computer games as follows: Violence; Level 1, Creatures injured or killed; damage to objects; fighting. Level 2, Humans injured or killed; with small amounts of bloo...