hand, were introduced to the public differently from rollercoasters. They first started out as instruments for NASA training astronauts for space travel. Motion simulators were also used by commercial companies, airliners, and the military to train people to obtain a pilot license. After this technology was obtained by the public, filmmakers and thrill ride makers decided to combine the simulated thrills of flight simulators with the pure excitement of rollercoasters and the art of moviemaking in order to create ride films and ride simulators (The Tech). Basically, we wanted a new type of illusion. One that could take riders to any place, time, or dream without actually leaving the spot in which the riders started from. So, with a rollercoaster, motion simulator, and the medium of film, thrill ride makers got the ride film. The ride film is specially designed to play in sync with the simulator movement in order to create the illusion of going somewhere, when in reality, you haven’t even left the ground. With the knowledge of a simulator and the film in hand, all that was left to complete the motion simulation ride were the parts that generated it’s movement in desired directions. Since it is a simulator, it has to be able to run either on Hydraulics or Actuators (HyperTek). Actuators, as defined from “HyperTek”, are legs, also known as jacks which provide motion in 4 main different sides. Thy are the front, the back, and the left and right sides that the actuators tilt, rock, rattle, and rolls, you on. There are several versions of ride simulators. Unlike a theatre, in which the audience members remain motionless on a stationary platform, the motion simulator ride actually is designed to rock, rattle, roll, lift, tilt, and drop in complete sync with the action taking place on screen. One major attraction that fits this description is the “Star Tours” ride from “Disneyland.” (www.Disney....