theme also contributes to societies major concerns about video games. Advanced improvement in the presentation of the games comes an increased use of the technology to present extremely violent, bloody, and sexually explicit game scenarios. (Duckett)Violence has gone from simple games like space invaders, and packman to present day games such as Mortal Kombat, Grand Theft Auto 1-3, Quake III and many other games where violence, blood, and death are prominent themes. The demand for violence is not because male children choose to witness it, but because males are looking for beneficial role models, which they find in these games. (Clark, 1993) Playing games such as these can increase a persons aggressive thoughts and feelings under both laboratory settings and real life. Violence in video games according to Cesarone points out that other authorities have speculated that when a child plays a violent video game, he or she is more likely to behave aggressively. Sometimes however violent video games become addictive leading to many psychological disabilities.The prolonged and excessive use of video games can cause, mainly upon children, a number of psychological changes which may include the following: obsessive, addictive behavior, dehumanization of the player, desensitizing of feelings, personality changes, psychomotor disorders, and the development of anti-social behavior. A young video game player needs a strong inner constraint to stop playing the game, which exercises a tremendous action. (Setzer and Duckett) Many questions asked about the problems associated with video games are unknown to researchers today. Can we compare the addiction to electronic games to that of drugs and gambling? As Setzer and Duckett State, It is the excitement of the competition that leads us to the hypothesis that the addiction to electronic games may be a chemical addiction linked to the excitement produced by the game. Psychologists, teenagers and ...