rough the N64 and the development of faster machines, Nintendo will at least maintain its position in the videogame market. We have to look forward to where the market is going and what will be necessary to be successful there. With this in mind, we have developed three new services and markets to enter into: Interactive Channel Service, Gaming Centers and untapped demographic markets. Nintendos Gaming World Channel will be a fully interactive premium cable station offered through local cable service. It will allow subscribers to try out the a broad range of games including demos of the latest release and soon to be released games. With the advances made in mutli-band technology, subscribers will be able to play networked games versus another of the other users. This channel will be marketed like that of an HBO or CNN, based on a monthly subscription. We will tier the pricing to provide users different packages. The Basic package will include the broad games with some of the demos and network play. While the Premium package will allow for all of the services. Nintendos Gaming Worlds will showcase the latest in technology from interactive theme rides, internet cafes directly linked to Nintendos web site, games stations for playing Nintendo Games, restaurants, shops, and most importantly demo versions of the Nintendo Channel and its hardware. Customers will be able to purchase a variety of passes, from all day to half day or even hourly. Initially we will build in ten major cities, five domestic and five internationally. Specific locations are projected domestically to be New York City, San Francisco, Chicago, Atlanta, and Seattle. While internationally, we will open in Japan, London, Paris, Sydney, and Rome. After these initial openings, we plan to expand the amount of Gaming Worlds to forty in five years. Finally, Nintendo will broaden its current game production to include women and children. In order to achieve these results, we plan ...