isable this for wonderful relief. It will still download maps and extra files in between games as they are needed, however. 1 is the default. Custom.hpk Custom.hpk is a file in your game directories (example: half-life/valve, half-life/cstrike, half-life/firearms, etc.). This file stores the spray decals of your various teammates and nefarious enemies. This file loads every time Half-Life loads into the game, and unfortunately, it never automatically empties itself of old, unused decals. As a result, if you frequent a lot of different servers with a lot of players, this file can quickly grow in size, anywhere from 5MB to 35MB+! As a result, load times in Half-Life can be slowed on even the fastest of machines. If you'd like to decrease your loading times, I suggest you delete this file (don't worry, Half-Life will make a fresh new one) about every one to two weeks. This will keep its size down and your load times faster. Console CVAR Tweaks Besides the netcode tweaks mentioned earlier, there are also numerous tweaks for the graphical engine and game itself. Many of these only make a tiny improvement on the framerate, so I'll try to stick to the ones that make a big enough difference to framerate or image quality to matter. max_shells X - The max number of ejected ammo shells that can be seen at any one time. Once it hits this limit, the other ones begin to disappear (if they haven't already). max_smokepuffs X - Just like max_shells, only this limits smokepuffs. (Duh :) gl_texturemode - This tells the engine what process to use for texture filtering (Bilinear / Trilinear filtering). With most videocards, setting this to a higher quality value doesn't produce a lot of slow down, and the visual improvement is worth it. GL_NEAREST_MIPMAP_LINEAR (Default)GL_LINEAR_MIPMAP_LINEAR (High Quality)This can be set to other values, but they look far worse, and don't improve framerates nearly enough to justify it. gl_ztrick X - This option can be set...