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Tweaking the new Netcode

to 1 or 0, and defaults to 0. This reduces the accuracy of the z-buffer, which can cause distant objects to flicker in and out and cause other depth-related inaccuracies. Its benefit is a reduction of memory bandwidth use. Most recent video cards (TNT1+) aren't taxing their memory bandwidth that much with Half-life, so it's not likely to help these cards at all. Older cards can see quite a nice boost however. cl_himodels X - This turns on/off high quality models in the game, at the cost of polygon power. This improves models in TFC, HLDM, and many other mods drastically, but it tends to make Counter-Strike screwy. Leave it on 0 in CS, and try turning this to 1 for other games if you have the CPU power. 0 by default. gl_polyoffset XX - This defaults to 4. This setting can cause decals (blast marks and so on) to flicker in and out of surfaces with some video cards. To fix this, you can try setting this to 20 to eliminate the flickering. Otherwise, leave it be. con_color RRR GGG BBB - This nifty CVAR can be used to change the text color of your console text/in-game text. It works in an RGB method, so con_color 255 255 255 would change the text to white, for instance. con_color 31 72 127 would change it to Tweak3D blue. con_color 255 0 0 would change it to red. This one can be fun boys & girls. :) hud_fastswitch X - Turning this on changes the weapon switching method so that when you press the number for the weapon slot, it automatically picks it and brings it up, ready to fire. This is great for Counter-Strike, where Primary, Secondary, and Knife slots can only have one weapon. For any slot with more than one selection (for instance CS's grenade slot), it brings down the menu like normal. This is enabled by default in TFC, and disabled in Counter-Strike and HLDM. hud_saytext_time XX - This is the amount of time, in seconds, that player chat messages stay on your screen before they scroll off. Setting this to 20 or so can make team communi...

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